Vincent's Room

2d: Vincent van Gogh | 3d: Dekka Raymaker

Created to illustrate the dimension and ratios approximate to its real life size and an attempt to capture its essence with colour and minimal use of textures mostly available in Second Life. It became evident during the build, of the brilliance of Van Gogh's painting, in as much that it was of a typically mundane room of its time. Realising that the first build had deconstructed this painting, I decided to take it to the extreme with a second version, totally stripping away all textures, leaving just flat colour.


Cite: Primtings Museum. "Vincent's Room". Accessed online November 21, 2017 09:57:10 +00:00UTC. <>





























© 2008-2009 Primtings Museum by Ina Centaur, individual pieces attributed to each corresponding artist